Vallejo

A dark brown color most commonly observed in central European terrain and humid areas of the Mediterranean countries. Most non alkaline grounds present this color.

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A familiar shade known as Black Earth, very fertile soil, especially dark and dense, found in Eastern Europe, the Ukraine and southern Russia.

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Color of grayish mud, native to urban environment where the presence of human activity, industrial construction and decay, has caused this particular shade of sludge.

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The color of mud on alkaline lands, found in dry climates of desert and Mediterranean areas which, due to their sandy nature, easily absorb the humidity.

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Dark colored mud, typical of fertile clay terrain where humidity is retained during long seasonal periods, found mostly in Mediterranean lands and the west of Europe.

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Very dark color, found in earth which is very rich in vegetal substratum, similar to peat, as in wooded and humid areas and in the north of Europe.

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A familiar shade known as Black Earth, especially dark and dense, found in the fertile soil of Eastern Europe, Ukraine and southern Russia. Contains traces of vegetation which ad a special dense and realistic texture.

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The color of grayish mud, native to urban environment, where the presence of human activity, industrial construction, ruins and decay, have caused this particular shade of sludge.

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The color of mud occurring on alkaline lands, in dry climates of desert and Mediterranean areas, which due to their sandy nature easily absorb humidity.

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Dark colored mud, typical of fertile clay lands where humidity is retained during long seasonal periods, found mostly in Mediterranean areas and the west of Europe.

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Very dark color, seen in earth similar to peat, which is very rich in vegetal substratum, such as found in wooded and humid areas in the north of Europe.

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Oil stains are common around engines, hinges and all moving parts of vehicles. The color and shiny look of the stains give the model a realistic aspect. Oil Stains can be applied as spatters, drips or traces in specific areas.

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In combat, the refueling of tanks and trucks took place in the field, and crews used pails, makeshift funnels, sections of hose, etc.; the fuel was spilled all over, leaving characteristic traces on the vehicles.

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On the surfaces of the engine block, inside the engine compartments and even in areas where rests of fuel and oil accumulated, dust and dirt created a grayish layer of dust on the vehicle surface.

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The stains of gasoline and diesel oil do not have the same color. Diesel Stains reproduces the exact orange shade of this fuel, the streaks, traces and splashes caused by refueling with diesel in the field.

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Reproduces the blue-black shade of great intensity observed in heavy oils and lubricants, on barrels in a truck bed and the round marks left by barrels on the ground, and left by the flame throwers and combat vehicles.

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Brown Soot accumulates on engine bulkheads, on compartment walls, on the wheel housings of trains and underneath the carterand crankshafts, a combination of dirt, rests of engine oils and dust.

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Rain carries dust and dirt over surfaces, leaving streaks on vehicles and objects, while the dust, displaced by humidity, accumulates in the joints and chinks of the model.

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Snow is an ideal texture, coating surfaces evenly or in heaped mounds, with scale and proportion suitable for all scenarios, accumulated on vehicle chains, on a cart, or on the sides of the road or the roof of a cottage.

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Reproduces a rough orange coating, the dry, flaked aspect of rusted military vehicles, burned out cars, all oxidized metal surface in vignettes or dioramas. Apply by brush and airbrush, needle size 0.4 and high pressure.

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Humidity generates slime and verdigris on wood, tree trunks, rocks and stone walls, moorings and pilings, in different colors, depending on the humidity. Slimy Grime Dark recreates the darkest shade, a black green.

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The effects of humidity create textures of greenish mould and slime even on areas exposed to the sun. The lighter shade of Grime is perfect combined with Slimy Grime Dark to recreate streaking from light to dark.

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Streaking Grime achieves the effect of light dust suspended in the air or blown by the wind into the ridges of vertical surfaces on vehicles and buildings.

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Crushed Grass contains traces of vegetation and reproduces the grass sticking to the wheels and tracks of vehicles, and in dioramas, crushed and flattened by the passage of heavy armor.

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